using System;using UnityEngine;

//可多选列表的枚举
[Flags]
public enum RoomType
{
    //普通敌人
    MinorEnemy = 1,

    //精英敌人
    EliteEnemy = 2,

    //BOSS
    Boss = 4,

    //宝箱
    Treasure = 8,

    //商店
    Shop = 16,

    //休息房间
    RestRoom = 32,
}

public enum RoomState
{
    //被锁定
    Locked,
    //已经访问过
    Visited,
    //可被访问
    Attainable
}

public enum CardType
{
    //攻击
    Attack,
    //防御
    Defense,
    //能力
    Abilities
}

public enum CardLevel
{
    //初级
    Primary,
    //中级
    Intermediate,
    //高级
    Senior
}

public enum EffectTargetType
{
    self,
    Target,
    All
}

public enum GameLevel
{
    Primary,
    Intermdiate,
    Senior
}
